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The Sims 4: Get To Work: Review

Tháng mười một 26, 2024

“Everything is new – well -forgotten old,” – such a motto would perfectly suit Electronic Arts and franchise The Sims. Sometimes it is even about a poorly forgotten old – and nothing, still “rolls”. Each new release of the simulator of life is built according to the standard scheme: at first a naked and barefoot basic game is released, in which there is absolutely nothing to do, and then EA begins to produce addons and content packs in packs, which are sold at a very unwilling price. So, addition Get to work to a relatively recently released The Sims 4 It will cost us 1,499 rubles, despite the fact that the game itself costs 1,999. Really noticeable blow! Is it worth it?

The bulb over his head shows how much more the heroine will have to think until the moment when she dawns on the scientific discovery. If in the real world, scientific discoveries were made just as simply!

Well forgotten?

“Somewhere we have already seen this,” is the thought that we will face constantly, analyzing the new addon.

Of the significant innovations, we are offered three careers, entrepreneurial opportunities, a couple of new skills and traditional already for a series of aliens. Of course, it was not without fresh hairstyles, clothes and other furniture – in a word, objects, which also go to the load to the additions to The Sims Always.

At the same time, the career of the detective is completely not news. It is enough to remember The Sims 3: Ambitions, To understand where the profession of the detective “grows ears” from the profession. The same, however, applies to doctors: a doctor, in a distant addition to the previous version of the game, could also become. Moreover, this time, the developers did not bother with the alteration of the old professions that are included with the basic game. The working day of the criminal or musician is still exclusively in absentia experience for us.

So, it turns out that Get to work – just alteration of a similar add -on to The Sims 3? Not really. It seems not the same. The fact is that the very principle of “game of work” in the last addition to The Sims 4 Changed significantly.

Putting ticks is easy and pleasant

In essence, the model of events for holding events according to the timer was taken as a basis already known and tested at weddings. There is a limited time period during which we need to take a certain amount of actions so that the working day will be successful. Usually we have three tasks that can be performed in any sequence. As soon as we successfully cope with the case, it immediately removes from the list and is replaced by another.

The degree of complexity and responsibility of tasks increases as the service. For example, the Internet, who has just settled down in a hospital, should wash the floors and cover the beds for inspection, diluting this simple routine with trips to a coffee maker and chatter with more experienced colleagues. However, it is worth “pumping” to the orderly – and our hero is already able to make diagnoses and even treat patients. It is good that we do not live in the world of virtual men, where the orderlies are engaged in the breaks between the wiping of the puddle!

The more experienced and skilled the doctor becomes, the more objects in the medical center he can use. Chemical analyzer, X -ray apparatus, treadmill with sensors, high -tech surgical table with manipulators … Do not grind patients!

The most pleasure, perhaps, gives the process of determining the diagnosis. The doctor can conduct an examination of the patient and send him to examinations, which he also performs his own hand. According to the results of these tests, the game offers us a choice of several diagnoses. At first, the scatter seems very large: four to five of a variety of diseases, among which such wonderful “names” as “winds and shoes” or “itching of Plamboba” can easily come across. If we continue the examination, the number of diagnoses is reduced to a couple of pieces. Less often-up to one. Successful diagnosis means an increase in labor productivity, and Fiaco reduces our chances of quick promotion. Over time, it becomes clear that we should focus not so much on tests as on the visual animation of the disease: for patients, as a rule, you can see what diseases torment them, it is only necessary to correctly determine which signs of what correspond to what they correspond. Of course, over time, all this game is bored with Doctor House, but the same can be said about all other classes in The Sims.

How to not catch the wrong person

The work of the detective, which seemed most promising in its capabilities, is, in fact, it turns out to be almost the most boring. Game progress associated with career advancement is much less here than in the labor everyday life of a doctor or scientist. A lot of diverse actions are available to the detective almost from the start, starting from collecting evidence at the crime scene and ending with the removal of fingerprints of the suspects. The first case is trusted to us quickly enough, which means that we seem to have to independently analyze evidence, calculate the criminal, and then interrogate him, achieving recognition.

Mini-game in interrogation is perhaps the only thing that deserves attention. Otherwise, our independence in practice is completely illusory. Sim mechanically collects some evidence there, to the description of which we have no access, interviews witnesses whose testimony is not visible to us, and then releases orientation in the spirit: “The criminal is a gray-haired elderly person in shorts”. After that, we go somewhere to the park or cafe, where our suspect seems to be, and we find him among the other NPCs. That’s just this last task – the search for the character that is suitable according to the description of the other – and is entrusted to the player. Everything else is automated. Play the detective as a result is boring and sad.

Convert it!

The scientist’s career brings significantly more diversity to the gameplay than any other out of three. The developers, in fact, combined the working branch of development with the skill of invention from The Sims 3 – One of the best skills of the series in general.

The priest of science does not just put checks in the list of affairs for today. He develops various devices, mixes serum – in a word, produces objects that, in turn, can affect the gameplay. Say, “X -ray” – a device that looks like a hairdryer – with each new “upgrade” receives more and more opportunities, including the transformation of any things into other random objects and even the control of the consciousness of the characters. Serums change the emotions of the sims in individual mode, and the satellite plate allows people to inspire certain feelings in the mass order. In general, content related to science can be called the most interesting in addition without stretch.

But aliens who are only indirectly connected with science, do not represent anything special. They look funny without disguise, they are available for several unusual actions within the framework of communication, but in general, we are talking about the same sims with all the basic abilities, needs and features of virtual men.

Chemical analyzers in the police station are no different from chemical analyzers in the laboratory and hospital. It seems that everyone has a contract with the same company – the equipment supplier.

Bankruptcy fight!

No career description causes an enthusiastic trembling in the knees? This does not mean that Get to work We have nothing to offer. After all, there is still business. We can open the store – a kind of family business, which the characters will do in parallel with the main work or instead.

Before trading begins to bring any noticeable income, it will have to be invested in it: there is also money in which we will trade, and advertising and the work of workers. We are allowed to hire sellers-helpers, but do not think that it means that we can lie at home on the couch and get rich. Someone from the family should at least physically be on the site where the outlet is located. It is impossible to throw buyers in the seller’s care, at least at first: inexperienced employees constantly strive to bury the smartphone and start playing, instead of serving customers.

And it often does not reach service often.

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The visitor first needs to be motivated to buy: answer questions, praise the goods, recommend different options. The more serious the margin we install, the more difficult it is to convince people to buy from us. If everything is elementary with career advancement, then to create a prosperous business you will have to really work. It is a little strange, of course, that the room for the store cannot be rented, but, in the end, the realities of this world are not repeated in all our realities – this part developers can be forgiven and.

We will not dwell in detail on the skill of photographs that are far from new for the series, which was clearly added as a “content seal”-in order to formally introduce the community something else “as if fresh”. A similar sensation is also caused by the ability to bake all sdoba, which in a good way would fit in a long time the existing skill of cooking. Even without these two allegedly new skills of our characters interesting and funny in Addon, it would be enough to consider it relatively good.

From The Sims 4: Get To Work a slightly dual impression remains. On the one hand, the addition really brings some variety to the initially meager game. On the other, it is obvious that not all the possibilities of new professions were used and adequately submitted. From the same work of the detective one could make candy if the player were a little more actively included in the search for a criminal. Why do the developers do not squeeze the maximum of their own ideas? We have no answer to this question.

Pros: An interesting career of a scientist;adequately implemented business;a lot of new and relatively new content;Corporate humor.
Cons: The uninterpretable career of the detective;secondary skills;Self -dopes.

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